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Jonas Heinz
Jonas Heinz
3D Character Artist - Bachelor Graduate
Trier, Germany

Summary

I am a Design Student specializing in 3D Character Design.
I have always been passionate about game development, starting as soon as the age of 12, ever since taking part in game jams, student- and personal projects, to further my 3D art journey.
My passion for Characters comes from their ability to transport us into not only different worlds, but their ability to enthrall us and emotionally bond with them and their stories.

Skills

Concept ArtRendering3D ModelingCharacter ModelingDigital SculptingTexturingRetopology

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Godot
Godot

Experience

  • Gamification Lead at Hochschule Trier
    Trier, DE
    October 2024 - February 2025

    - Guided four teams of Students in creating unique games for an

    exhibit at the Museum ‘Grube Messel’

    - Produced four different games in the Unity engine as gamified

    learning content, optimized for weaker hardware

    - Modelled and rigged a historically accurate realistic 3D depiction

    of an extinct species for a short animated movie with 4k textures